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What's New
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Direct Picking and Manipulating Selected Objects |
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Double click to select and edit characters, accessories and props from inside the 3D preview window. |
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Objects selected in the 3D window will automatically be highlighted and corresponding Modify panels will be opened. |
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Direct move and rotate any picked objects using hotkeys – move: alt + arrow keys, rotate: ctrl + left/right, up and down: ctrl + up/down. |
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Add Linkage between Objects and Characters |
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Characters can be seated in moving cars, mounted to ride a horse, bike or any vehicle. |
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Characters linked to moving objects will animate while following the motion of the object which they are linked to. |
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Characters or props can be linked to other characters, accessories or props so the position, scale and rotation data applies to both parent and child objects. |
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Realistic Horse Prop & Motion |
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One highly detailed horse featuring
2 sample LiveProp animations (resting & grazing)
and saddle. |
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Project includes the "Link-to" Linkage feature showing the link relationship between characters and props. |
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For complete Horse pack content with 3 types of horses, 13 walks, canters, and running horse motions, full saddle sets and riders' motion pack, checkout the complete Horse & Tack Theme Pack. |
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Large Scene Camera & Camera Snap hot-keys |
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Press the "E" key to quickly
auto level the camera back to the upright position
if the camera gets tilted. |
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Press the "F" key to zoom
the camera view to the front of the selected object. |
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Press the "Home" key to
view the selected object from top right position. |
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Rotate and orbit camera to the “F”
or “Home” keys focused objects. |
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Camera templates for medium, large
and extremely large scale scenes. Film large cityscapes,
terrains, architecture and more. |
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Large camera templates remove the
error of sky clipping issues. |
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Enhance character motions with BSM (Bone System Modification) |
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Use BSM file to fix the motion distortion
problem caused by applying motion data from different
bone scale base, such as G1 Characters applied with
G2 character motions, or different scaled character
using standard motion data. |
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Correct motion behavior or create
creative motion style by custom define the text-based
BSM script file.
Check
more about BSM |
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| G2 Avatar (2nd
Generation) – The evolution of the advanced avatar |
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Get (2) G2
Characters (Jack Essential Male and Jane Essential
Female each with 1x Casual Dress) from the total
9 newly announced Base Character Body types adding
multiple combinations for enhanced actor appearance. |
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High detailed texture design (1024
x1024), close-up shots reveal high quality texture
resolution for rich character design. |
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Natural character motion and posing
with improved skeletal bone structure and avatar
rigging design. |
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Additional G2 Character body types
will be released for more character combinations
in our Content store. |
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Upgrading
from 1.x to 2.x at ($99.95) includes the Working
Fashion pack featuring 6 G2 characters in different
human bases, new motions, hand gestures, hair styles,
and accessories. |
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| Clone Cloth –
Custom character clothing to cut and design |
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Simple clothing creation using any
image editor. |
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Dual- layer Clone Cloth characters
feature outer garments able to reveal the inner
skin when cut to fit. |
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Sheer cloth using simple grayscale
color for transparent apparel. |
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Additional clothing customization
with bump, reflection, and glowing effects using
the multi-texture editing feature. |
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CloneCloth Casual Bases for Jack
and Jane are included in iClone 2 program. Get additional
8 design bases in the CloneCloth
Character Pack - coming soon to Content Store
this April. |
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| Real-time Special
Effects - Particle Effects |
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Add completely customizable visual
SFX with particle templates for instant generation
of magic, jet thrusters, sparks and blood. Add natural
elements including fire, smoke, water, leaves, rain,
and snow. Digital Text Effects, Revolving Tunnels,
plus custom user-defined visual effects created
and controlled by a full featured graphic user interface. |
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Particle emitters can be attached
to any scene object, such as a character or animated
props to generate dynamic particle trailing effects,
eg. rockets burst with flaming engine fire and smoke
puffs from the exhaust pipe of a racing car. |
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Easy to operate particle behavior
modify panel allows users to customize diffuse and
opacity maps, particle emitter strength, size, velocity,
color, quota, life cycle, gravity position and more
for unlimited creative control. |
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| Real-time Special
Effects - Fog |
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Create a sense of atmospheric depth
in any 3D scene by generating instant Fog featuring
simulated light attenuation. |
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Alter Fog parameters to adjust the
fog color, thickness, and depth using preset templates
or the simplified fog editor inside the Modify Panel. |
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| LivePlants for
3D Scenes |
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Real-time optimized foliage displays
multiple trees, flowers and grass, simultaneously
adding natural moving life to 3d scenes. |
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Plants sway along with wind for
dynamic display while filming. |
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High-resolution rendering enhances
close-up shots, revealing LivePlants high level
of detail. |
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Viewing distance level of detail
for efficient rendering. |
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| High speed rendering
& HD resolution video Output |
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Support both HD 720p (1280x720) and
HD 1080p (1920x1080) standard. |
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More than 68 frames per second DVD
size rendering output (based on NVIDIA 7600). |
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| Automatic Motion
Retargeting |
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Anti-foot sliding, removes the foot
sliding effect when applying motion data to different
body scales, the repaired footstep will fit on the
ground when moving with Anti-foot sliding applied. |
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| Texture Export |
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Load and Save (Export) texture files for characters, props and accessories. |
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All textures embedded in iClone models can be exported, edited and saved as image files. |
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| Misc |
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Texture exporting allows for easy packaging
of texture packs for sale as custom content. |
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Save time and harddrive space with efficient
clothing texture packs and textures for scene objects. |
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Saved Characters will keep attached accessories
and props with the Character VNS file. |
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Normal maps affect the surface region like
bump with higher degree of detail. Simple low-poly models
can appear as detailed 3D objects using Normal Maps. |
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Objects with multiple textures are supported
with individual texture editing capability. |
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