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What's New

There is much to discover inside iClone3 and we are excited to set you on your journey into the most powerful toolset in real-time 3D animation. What we have not included in iClone3 is your stories and your imagination; the heart of iClone. All of the engineers and Reallusion visionaries have spent countless hours pioneering and fine-tuning this release, yet the real killer feature and true magic of iClone is YOU. Welcome to the 3D Movie Machine, iClone3.



3.2 New Features

Performance Upgrade & Easier Thumb Image Preview

  • Significant performance enhancement on computers with multi-core CPUs.
  • Be able to preview and easily manage iClone content with thumbnail images under Windows environment
  • Easier multi-channel texture adjustment with "lock uv ratio" and "Effect all texture channels"
  • Increased flexibility on the height adjustment of "Sky".

iClone BackStage - Live Content Access

  • Preview hundreds of models and motions for free inside your iClone3 scene.
  • Easy search and preview features to find what you are looking for.
  • Manage your purchases and downloads with the Online Inventory System.
  • Audition actors and get them quickly with Live Activation.
  • New marketplace for Certified Content Developers (CCD) - debut in December.
WidgetMe - Transparent Flash Movie for the Web
  • Turn your iClone 3D movies to transparent Flash videos (iWidgets).
  • Directly transfer an iWidget movie to WidgetMe editor after rendering.
  • Send your animated WidgetMe greetings with custom iClone avatars.
  • Share your creations by placing your widget stickers on any websites.
  • Free content hosting by Reallusion.
  • Cross platform web browser display of your WidgetMe creations.
  • More Disussions in the forum
Flexible Spring for Natural Movement
  • Spring is a dynamic effect that can be added to the following targets: hair, accessories, props, and actors. View Demo 1 | View Demo 2
  • Want more movement? Strengthen or weaken the effect on your chosen target.
  • Female or obese characters can move with more natural body-weight displacement.
  • Create amazing creatures with natural movement of long ears, antennas, etc.
  • Three ways to enhance your characters' natural movement: the strength of the flex, how soft or hard the object is, and how long the spring action sustains itself.
Material Key Frame Editing and Animation
  • Double-click texture map icons to open a new map.
  • Directly select the target material from a 3D model via Material Picker, quickly locate and edit the material settings for your props, accessories and actor skins.
  • Color Adjustment for the individual texture channel.
  • Support PNG files for transparency maps, the diffuse and opacity maps go into their corresponding channels.
  • Each texture channel has its own material UV setting (tile, offset).
  • Materials such as glow, opacity, bump, specular, glossiness, reflection and color can be set with animation keys on the Timeline. View Demo
  • One additional timeline track of material key for props enabling material animation, eg. fade in/out props, change color, reflect, glow, or make the bump animation.
  • New material library provides multi-textured materials with seamless tiling.
  • More Disussions in the forum
Enhanced CloneBone Character System
  • Enhanced UI controls for CloneBone for easier modification and selection. Instead of selecting the attached prop, you can now select the bone itself.
  • Enhanced control so you can now enable "look at"’or "link" objects to the bone root itself.
  • Easily transform any body part before or after attachment to CloneBone.
  • Directly pick specific parts of CloneBone characters for quick motion editing - just like with other avatars.
  • Accessories now support iProp animation, and have the option for inheritance - you can scale the bone and the CloneBone part will simultaneously scale accordingly.
AML Templates and Interactivity
  • New Dummy Objects for character to character interaction, eg. say hello, kick, and hit. View Tutorial
  • New AML templates and Dummy Objects for sitting and grabbing, eg. users can attach the sit dummy to any chair to make the character sit there, or attach an object to the grab dummy so the character can grab it.
  • Reduce walk foot sliding after stop if invoked by right click menu - move forward in Editor mode.
  • Remove rotate snapping when a character sits down and stands up.
 
More about 3.2

Other Enhancement

  • Fit hair to any head with correct scaling and offset: add hair offset setting in the head modify panel and allow users to define the hair offset value for different head shapes. The offset value stores in the head and actor files.
  • Add water, tree ON/OFF option in the scene manager.
  • Press Esc to escape from the grass plant or mower mode to the camera mode.
  • Clear UV animation with Reset Animation and right click menu "clear all animation".
  • iProps can be attached to actors as accessories. iProps remain interactive after attachment.
  • When replacing a character to a currently highlighted character, all animation settings including talking scripts can be reserved.
  • Users are able to load FLEX templates settings.
  • In the default setting, the Auto Add Idle Motion is turned off, which makes animation editing easier for beginners. To turn Auto Add Idle Motion on, select the actor, go to Actor - Persona, turn on Auto Add Idle Motion.
  • Enhance facial animation and reduce jitters.

Program Bug Fix

  • Able to load most of iClone2 projects without crash.
  • Follow Camera sometimes does not follow in the Direct Mode.
  • Material – UV Settings – Rotation, the rotation uv function does not rotate.
  • Remove the stretch of FLEX objects when moving the slider or edit a project.

Content Updates

  • Update Vehicle Dummy in Props gallery.
  • Use G3 Heads to replace all G2 heads including Jack and Jane.
  • New high realism spotlight and point light templates in Stage - Light - Light Room.
  • New seamless multi-texture materials in Material Library.
  • Enhanced animation when actors operate iProps (sofa, drink, bed).
  • Remove the seam between the sky and the terrain by replacing all sky contents with sphere models.
  • Add Dynamic Spring Objects - tail, antenna, blob, eyes. The objects can bounce with the actor's motion.
  • Include complete 3D Surface content (20 items).
  • Include complete 3D Blocks content (more than 100 items).
  • Fix UV iProp control naming – fast, medium, slow.
  • New demo projects - available in the default library or content resource pack.

3.0 New Features

Brand-new Program User Interface

  • Inside the 3D viewer, make multiple object selections and directly click and drag to move, rotate, scale, copy, and delete.
  • The Right-click Menu System and Scene Manager keep you from having to search everywhere around the user interface for the right tool.

Dual Engine: Editor Mode and Director Mode

  • Reallusion has reinvented moviemaking with an ideology: CREATE - PLAY - EDIT - SHARE, which allows you to play-to-create your movie.
  • Innovative Dual Engine for filmmaking - Editor Mode: Create your scene and define your actors; Director Mode: Filmmaking is just like playing a videogame.

Multi-actor Dialog and Motion Management System

  • Easily drag and drop actors into the scene for positioning and editing.
  • Every actor has its own set of Timeline tracks for motion, position, facial animation, hand gestures and more.

Enhanced Real-time Render Quality

  • Advanced real-time render technology for natural water. Point-light, Spotlight, and Directional light - all there for your use.
  • Any object can have its own shader type, eg. Pixel Shader (the best), Quick Shader (the default), wireframe, bonding mesh, or even hidden.

Interaction and DramaScript

  • DramaScript is data used to associate a hot-key and right-click menu operation to control live actor movement, movement on the terrain, how to sit on a chair, drive a car, fire a weapon or ignite an explosion.
  • Create your own unique movement behavior, automate the character personality, and invent your own interactive props (iProps) by editing and saving the DramaScripts.

Multiple Camera System

  • Add as many cameras to the scene and switch them as you like.
  • Live camera recording using fly, walk and follow cameras with videogame-like hot-keys.
 
  • Over 30 Timeline tracks to precisely control all movie elements in the project such as characters, props, lighting, camera, special effects, and sound tracks.
  • Full Avatar Track Management for multi-actor dialog and sophisticated motion performance.

More>>

 
Default Projects
Intro Project
View Video
Combat Fighter
View Video
iDancer
View Video
Auto Driver
View Video
Interactive Room
View Video
More about 3.0
Production Environment

 

Right-click Menu System:
  • Each type of object has its own list of actions and tools. Just right-click any model to bring up the object menu and your options for editing and interactivity are there.
  • The Right-click Menu System keeps you from having to search everywhere around the user interface for the right tool.
Tab Track Editing:
  • Create action in your movie using actors, props, etc, and scrub the playbar to select an area that needs refinement. Then, re-record what you don't like from the chosen playhead position.
  • You will see yellow highlighted action segments when you tab or reverse tab on the playbar. The segments in the playbar correspond to the active selected object or actor.
  • Tab Track Editing helps you to easily jump to a motion editing point, delete old data, or record new motion and do it all from the main playbar.
Direct 3D Object Manipulation:
  • Inside the 3D viewer, make multiple object selections and directly click and drag to move, rotate, scale, copy, and delete. It is no longer necessary to touch modify panel for object positioning.
Scene Manager:
  • All assets in your project are listed inside the Scene Manager user interface panel.
  • Quick access lets you locate any object without the need to search the scene to find your model.
  • Pick an item and then name or rename it in the Scene Manager.
  • Select an item from the list and press the (F) key to instantly pop the front camera view to that object.
  • Use the Scene Manager to hide items so you do not waste 3D rendering power.
Casting & Actor Style

G3 Character:

  • Meet Trey and Trinity - the new iClone3 G3 actor body styles.
  • G3 actors are lower polygon for better performance and higher quality with the use of texture shaping normal maps.
Content Creation Pipeline:
  • Plug-in for Autodesk 3DS Max Character Studio to generate character motions or rig custom character models.
  • Zbrush Zmapper generates normal maps with the iClone3 OBJ actor template. Create actors with wrinkles or better body definition and muscle tone.
Motion & Interactivity

Attach and Link:

  • Attach and link selected objects to a parent object to create a component of linked objects.
  • Detach your linked component and reuse it after you add them to the library. This allows any linked component to be taken apart even after saving.
  • Link and detach the relation during animation so objects can be attached and released from other objects in motion. For example, throwing a ball. The ball begins linked to the hand to follow the motion of the hand and then detached when thrown into the sky.
Motion Editing:
  • Motion Building System with IK and FK (Forward Kinematics and Inverse Kinematics).
  • Create and edit actor motion in-scene within the 3D preview window.
  • Directly pick the target segment of the body (arm, finger, leg, etc.) and pose your actor with ease.
  • In Director Mode, puppet the actor through the scene and switch to Editor mode to modify the animation.
  • Motion Layer editing is designed to easily modify and blend motion capture files with custom motion and poses.
  • For example: Load a motion clip like a walk-cycle and then pose and animate the arm with the motion layer so the actor can walk and wave combining the motion clip from the iClone library with your own custom animation.
  • All motion editing features of the previous Motion Editor are replaced by the new motion builder timeline.
CrazyTalk5 CTS import:
  • CrazyTalk5 compatibility adds the power of real-time facial puppeteering and facial motion clips.
  • Use CrazyTalk5 to create an unlimited library of facial animation and non-verbal expressions.
Props & Scenes

Natural Water:

  • An oasis in iClone, beautiful water with refraction, reflection, custom speed, clarity, color, underwater fog.
Tree:
  • Tree Editor, allows you to select and add trees to the scene from the tree library, edit the tree size, rotation position and texture.
Grass:
  • Grass editor – Choose from various grass types, size, brush size, density.
Special Effects

Material Editing:

  • Assign custom Diffuse, Opacity, Reflection, Refraction, Glow, Bump and Specular maps to any object.
  • Texture map thumbnail preview in the Modify panel.
  • Save sets of texture combinations as Materials for complete texture archiving.
  • Change the opacity of any object with a slider bar.
  • Directly adjust the color of objects with the Color Settings slider bars and Diffuse, Specular and Ambient color picker.
  • Animate textures to create moving water or slideshow.
iClone Exclusive Bonus Download (for Purchase Users)
 
CloneBone (Actor/Custom)
G3 Nude Characters
Katana Fighter