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What's New
2.5 What's New   2.0 What's New
 
Direct Picking and Manipulating Selected Objects
Double click to select and edit characters, accessories and props from inside the 3D preview window.
Objects selected in the 3D window will automatically be highlighted and corresponding Modify panels will be opened.
Direct move and rotate any picked objects using hotkeys – move: alt + arrow keys, rotate: ctrl + left/right, up and down: ctrl + up/down.
 
 
 
Add Linkage between Objects and Characters
Characters can be seated in moving cars, mounted to ride a horse, bike or any vehicle.
Characters linked to moving objects will animate while following the motion of the object which they are linked to.
Characters or props can be linked to other characters, accessories or props so the position, scale and rotation data applies to both parent and child objects.
 
 
 
Realistic Horse Prop & Motion
One highly detailed horse featuring 2 sample LiveProp animations (resting & grazing) and saddle.
Project includes the "Link-to" Linkage feature showing the link relationship between characters and props.
For complete Horse pack content with 3 types of horses, 13 walks, canters, and running horse motions, full saddle sets and riders' motion pack, checkout the complete Horse & Tack Theme Pack.
 
 
Large Scene Camera & Camera Snap hot-keys
Press the "E" key to quickly auto level the camera back to the upright position if the camera gets tilted.
Press the "F" key to zoom the camera view to the front of the selected object.
Press the "Home" key to view the selected object from top right position.
Rotate and orbit camera to the “F” or “Home” keys focused objects.
Camera templates for medium, large and extremely large scale scenes. Film large cityscapes, terrains, architecture and more.
Large camera templates remove the error of sky clipping issues.
 
 
 
Enhance character motions with BSM (Bone System Modification)
Use BSM file to fix the motion distortion problem caused by applying motion data from different bone scale base, such as G1 Characters applied with G2 character motions, or different scaled character using standard motion data.
Correct motion behavior or create creative motion style by custom define the text-based BSM script file.
Check more about BSM
 
G2 Avatar (2nd Generation) – The evolution of the advanced avatar
Get (2) G2 Characters (Jack Essential Male and Jane Essential Female each with 1x Casual Dress) from the total 9 newly announced Base Character Body types adding multiple combinations for enhanced actor appearance.
High detailed texture design (1024 x1024), close-up shots reveal high quality texture resolution for rich character design.
Natural character motion and posing with improved skeletal bone structure and avatar rigging design.
Additional G2 Character body types will be released for more character combinations in our Content store.
Upgrading from 1.x to 2.x at ($99.95) includes the Working Fashion pack featuring 6 G2 characters in different human bases, new motions, hand gestures, hair styles, and accessories.
 
 
Clone Cloth – Custom character clothing to cut and design
Simple clothing creation using any image editor.
Dual- layer Clone Cloth characters feature outer garments able to reveal the inner skin when cut to fit.
Sheer cloth using simple grayscale color for transparent apparel.
Additional clothing customization with bump, reflection, and glowing effects using the multi-texture editing feature.
CloneCloth Casual Bases for Jack and Jane are included in iClone 2 program. Get additional 8 design bases in the CloneCloth Character Pack - coming soon to Content Store this April.
 
 
Real-time Special Effects - Particle Effects
Add completely customizable visual SFX with particle templates for instant generation of magic, jet thrusters, sparks and blood. Add natural elements including fire, smoke, water, leaves, rain, and snow. Digital Text Effects, Revolving Tunnels, plus custom user-defined visual effects created and controlled by a full featured graphic user interface.
Particle emitters can be attached to any scene object, such as a character or animated props to generate dynamic particle trailing effects, eg. rockets burst with flaming engine fire and smoke puffs from the exhaust pipe of a racing car.
Easy to operate particle behavior modify panel allows users to customize diffuse and opacity maps, particle emitter strength, size, velocity, color, quota, life cycle, gravity position and more for unlimited creative control.
 
 
Real-time Special Effects - Fog
Create a sense of atmospheric depth in any 3D scene by generating instant Fog featuring simulated light attenuation.
Alter Fog parameters to adjust the fog color, thickness, and depth using preset templates or the simplified fog editor inside the Modify Panel.
 
 
LivePlants for 3D Scenes
Real-time optimized foliage displays multiple trees, flowers and grass, simultaneously adding natural moving life to 3d scenes.
Plants sway along with wind for dynamic display while filming.
High-resolution rendering enhances close-up shots, revealing LivePlants high level of detail.
Viewing distance level of detail for efficient rendering.
 
 
High speed rendering & HD resolution video Output
Support both HD 720p (1280x720) and HD 1080p (1920x1080) standard.
More than 68 frames per second DVD size rendering output (based on NVIDIA 7600).
 
 
Automatic Motion Retargeting
Anti-foot sliding, removes the foot sliding effect when applying motion data to different body scales, the repaired footstep will fit on the ground when moving with Anti-foot sliding applied.
 
 
Texture Export
Load and Save (Export) texture files for characters, props and accessories.
All textures embedded in iClone models can be exported, edited and saved as image files.
 
 
Misc
Texture exporting allows for easy packaging of texture packs for sale as custom content.
Save time and harddrive space with efficient clothing texture packs and textures for scene objects.
Saved Characters will keep attached accessories and props with the Character VNS file.
Normal maps affect the surface region like bump with higher degree of detail. Simple low-poly models can appear as detailed 3D objects using Normal Maps.
Objects with multiple textures are supported with individual texture editing capability.
 
 
 
 
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