There is much
to discover inside iClone3 and we are excited to set you on your
journey into the most powerful toolset in real-time 3D animation.
What we have not included in iClone3 is your stories and your imagination;
the heart of iClone. All of the engineers and Reallusion visionaries
have spent countless hours pioneering and fine-tuning this release,
yet the real killer feature and true magic of iClone is YOU. Welcome
to the 3D Movie Machine, iClone3.
3.2 New Features
Performance Upgrade
& Easier Thumb Image Preview
Significant performance enhancement on computers
with multi-core CPUs.
Be able to preview and easily manage iClone content
with thumbnail images under Windows environment
Easier multi-channel texture adjustment with "lock
uv ratio" and "Effect all texture channels"
Increased flexibility on the height adjustment of
"Sky".
iClone BackStage -
Live Content Access
Preview hundreds of models and motions for free
inside your iClone3 scene.
Easy search and preview features to find what you
are looking for.
Manage your purchases and downloads with the Online
Inventory System.
Audition actors and get them quickly with Live
Activation.
New marketplace for Certified Content Developers
(CCD) - debut in December.
WidgetMe - Transparent
Flash Movie for the Web
Turn your iClone 3D movies to transparent Flash
videos (iWidgets).
Directly transfer an iWidget movie to WidgetMe
editor after rendering.
Send your animated WidgetMe greetings with custom
iClone avatars.
Share your creations by placing your widget stickers
on any websites.
Free content hosting by Reallusion.
Cross platform web browser display of your WidgetMe
creations.
Spring is a dynamic effect that can be added to
the following targets: hair, accessories, props, and
actors. View
Demo 1 | View
Demo 2
Want more movement? Strengthen or weaken the effect
on your chosen target.
Female or obese characters can move with more natural
body-weight displacement.
Create amazing creatures with natural movement
of long ears, antennas, etc.
Three ways to enhance your characters' natural movement:
the strength of the flex, how soft or hard the object
is, and how long the spring action sustains itself.
Material Key Frame Editing
and Animation
Double-click texture map icons to open a new map.
Directly select the target material from a 3D model
via Material Picker, quickly locate and edit the material
settings for your props, accessories and actor skins.
Color Adjustment for the individual texture channel.
Support PNG files for transparency maps, the diffuse
and opacity maps go into their corresponding channels.
Each texture channel has its own material UV setting
(tile, offset).
Materials such as glow, opacity, bump, specular,
glossiness, reflection and color can be set with animation
keys on the Timeline. View
Demo
One additional timeline track of material key for
props enabling material animation, eg. fade in/out
props, change color, reflect, glow, or make the bump
animation.
New material library provides multi-textured materials
with seamless tiling.
Enhanced UI controls for CloneBone for easier modification
and selection. Instead of selecting the attached prop,
you can now select the bone itself.
Enhanced control so you can now enable "look
at"’or "link" objects to the
bone root itself.
Easily transform any body part before or after
attachment to CloneBone.
Directly pick specific parts of CloneBone characters
for quick motion editing - just like with other avatars.
Accessories now support iProp animation, and have
the option for inheritance - you can scale the bone
and the CloneBone part will simultaneously scale accordingly.
AML Templates
and Interactivity
New Dummy Objects for character to character interaction,
eg. say hello, kick, and hit. View
Tutorial
New AML templates and Dummy Objects for sitting
and grabbing, eg. users can attach the sit dummy to
any chair to make the character sit there, or attach
an object to the grab dummy so the character can grab
it.
Reduce walk foot sliding after stop if invoked
by right click menu - move forward in Editor mode.
Remove rotate snapping when a character sits down
and stands up.
More about 3.2
Other Enhancement
Fit hair to any head with correct scaling and offset:
add hair offset setting in the head modify panel and allow
users to define the hair offset value for different head
shapes. The offset value stores in the head and actor
files.
Add water, tree ON/OFF option in the scene manager.
Press Esc to escape from the grass plant or mower mode
to the camera mode.
Clear UV animation with Reset Animation and right click
menu "clear all animation".
iProps can be attached to actors as accessories. iProps
remain interactive after attachment.
When replacing a character to a currently highlighted
character, all animation settings including talking scripts
can be reserved.
Users are able to load FLEX templates settings.
In the default setting, the Auto Add Idle Motion is
turned off, which makes animation editing easier for beginners.
To turn Auto Add Idle Motion on, select the actor, go
to Actor - Persona, turn on Auto Add Idle Motion.
Enhance facial animation and reduce jitters.
Program Bug Fix
Able to load most of iClone2 projects without crash.
Follow Camera sometimes does not follow in the Direct
Mode.
Material – UV Settings – Rotation, the rotation
uv function does not rotate.
Remove the stretch of FLEX objects when moving the
slider or edit a project.
Content Updates
Update Vehicle Dummy in Props gallery.
Use G3 Heads to replace all G2 heads including Jack
and Jane.
New high realism spotlight and point light templates
in Stage - Light - Light Room.
New seamless multi-texture materials in Material Library.
Enhanced animation when actors operate iProps (sofa,
drink, bed).
Remove the seam between the sky and the terrain by replacing
all sky contents with sphere models.
Add Dynamic Spring Objects - tail, antenna, blob, eyes.
The objects can bounce with the actor's motion.
Include complete 3D Surface content (20 items).
Include complete 3D Blocks content (more than 100 items).
Fix UV iProp control naming – fast, medium, slow.
New demo projects - available in the default library
or content resource pack.
3.0
New Features
Brand-new
Program User Interface
Inside the 3D viewer, make multiple object selections
and directly click and drag to move, rotate, scale,
copy, and delete.
The Right-click Menu System and Scene Manager keep
you from having to search everywhere around the user
interface for the right tool.
Dual
Engine: Editor Mode and Director Mode
Reallusion has reinvented moviemaking with an ideology:
CREATE - PLAY - EDIT - SHARE, which allows you to
play-to-create your movie.
Innovative Dual Engine for filmmaking - Editor Mode:
Create your scene and define your actors; Director
Mode: Filmmaking is just like playing a videogame.
Multi-actor
Dialog and Motion Management System
Easily drag and drop actors into the scene for positioning
and editing.
Every actor has its own set of Timeline tracks for
motion, position, facial animation, hand gestures
and more.
Enhanced
Real-time Render Quality
Advanced real-time render technology for natural
water. Point-light, Spotlight, and Directional light
- all there for your use.
Any object can have its own shader type, eg. Pixel
Shader (the best), Quick Shader (the default), wireframe,
bonding mesh, or even hidden.
Interaction
and DramaScript
DramaScript is data used to associate a hot-key
and right-click menu operation to control live actor
movement, movement on the terrain, how to sit on a
chair, drive a car, fire a weapon or ignite an explosion.
Create your own unique movement behavior, automate
the character personality, and invent your own interactive
props (iProps) by editing and saving the DramaScripts.
Multiple
Camera System
Add as many cameras to the scene and switch them
as you like.
Live camera recording using fly, walk and follow
cameras with videogame-like hot-keys.
Over 30 Timeline tracks to precisely
control all movie elements in the project such
as characters, props, lighting, camera, special
effects, and sound tracks.
Full Avatar Track Management
for multi-actor dialog and sophisticated motion
performance.
Each type of object has its own list of actions
and tools. Just right-click any model to bring up
the object menu and your options for editing and interactivity
are there.
The Right-click Menu System keeps you from having
to search everywhere around the user interface for
the right tool.
Tab
Track Editing:
Create action in your movie using actors, props,
etc, and scrub the playbar to select an area that
needs refinement. Then, re-record what you don't like
from the chosen playhead position.
You will see yellow highlighted action segments
when you tab or reverse tab on the playbar. The segments
in the playbar correspond to the active selected object
or actor.
Tab Track Editing helps you to easily jump to a
motion editing point, delete old data, or record new
motion and do it all from the main playbar.
Direct
3D Object Manipulation:
Inside the 3D viewer, make multiple object selections
and directly click and drag to move, rotate, scale,
copy, and delete. It is no longer necessary to touch
modify panel for object positioning.
Scene
Manager:
All assets in your project are listed inside the
Scene Manager user interface panel.
Quick access lets you locate any object without
the need to search the scene to find your model.
Pick an item and then name or rename it in the Scene
Manager.
Select an item from the list and press the (F) key
to instantly pop the front camera view to that object.
Use the Scene Manager to hide items so you do not
waste 3D rendering power.
Casting
& Actor Style
G3
Character:
Meet Trey and Trinity - the new iClone3 G3 actor
body styles.
G3 actors are lower polygon for better performance
and higher quality with the use of texture shaping
normal maps.
Content
Creation Pipeline:
Plug-in for Autodesk 3DS Max Character Studio to
generate character motions or rig custom character
models.
Zbrush Zmapper generates normal maps with the iClone3
OBJ actor template. Create actors with wrinkles or
better body definition and muscle tone.
Motion
& Interactivity
Attach
and Link:
Attach and link selected objects to a parent object
to create a component of linked objects.
Detach your linked component and reuse it after
you add them to the library. This allows any linked
component to be taken apart even after saving.
Link and detach the relation during animation so
objects can be attached and released from other objects
in motion. For example, throwing a ball. The ball
begins linked to the hand to follow the motion of
the hand and then detached when thrown into the sky.
Motion
Editing:
Motion Building System with IK and FK (Forward Kinematics
and Inverse Kinematics).
Create and edit actor motion in-scene within the
3D preview window.
Directly pick the target segment of the body (arm,
finger, leg, etc.) and pose your actor with ease.
In Director Mode, puppet the actor through the scene
and switch to Editor mode to modify the animation.
Motion Layer editing is designed to easily modify
and blend motion capture files with custom motion
and poses.
For example: Load a motion clip like a walk-cycle
and then pose and animate the arm with the motion
layer so the actor can walk and wave combining the
motion clip from the iClone library with your own
custom animation.
All motion editing features of the previous Motion
Editor are replaced by the new motion builder timeline.
CrazyTalk5
CTS import:
CrazyTalk5 compatibility adds the power of real-time
facial puppeteering and facial motion clips.
Use CrazyTalk5 to create an unlimited library of
facial animation and non-verbal expressions.
Props
& Scenes
Natural
Water:
An oasis in iClone, beautiful water with refraction,
reflection, custom speed, clarity, color, underwater
fog.
Tree:
Tree Editor, allows you to select and add trees
to the scene from the tree library, edit the tree
size, rotation position and texture.
Grass:
Grass editor – Choose from various grass types,
size, brush size, density.
Special
Effects
Material
Editing:
Assign custom Diffuse, Opacity, Reflection, Refraction,
Glow, Bump and Specular maps to any object.
Texture map thumbnail preview in the Modify panel.
Save sets of texture combinations as Materials for
complete texture archiving.
Change the opacity of any object with a slider bar.
Directly adjust the color of objects with the Color
Settings slider bars and Diffuse, Specular and Ambient
color picker.
Animate textures to create moving water or slideshow.